Important for all Apple Printing and Graphics Developers:
The information in this Technical Q & A is still relevant up to and including Mac OS 7.6 with QuickDraw GX 1.1.5. Beginning with the release of Mac OS 8.0, however, Apple plans to deliver a system which incorporates QuickDraw GX graphics and typography only. QuickDraw GX printer drivers and GX printing extensions will not be supported in Mac OS 8.0 or in future Mac OS releases. Apple's goal is to simplify the user experience of printing by unifying the Macintosh graphic and printing architectures and standardizing on the classic Printing Manager. For details on Apple's official announcement, refer to </dev/technotes/gxchange.html> |
If you are using the translator, you're limited by the way it performs its translation. You would be better off providing your own replacement for the translator, because you understand your data structures better.
You can use the following code snippet as a starting point to create your own translator. It creates a GX Ink with a simple 8 x 8 black and white bit pattern, allows an arbitrary color for foreground and another for background, and can be added to a frame or fill:
//Code for calling SetShapeQDPattern() { char pattern[] = {0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55}; RGBColor fore, back; fore.red = 0xFFFF; fore.green = 0; fore.blue = 0; back.red = 0; back.green = 0xFFFF; back.blue = 0; SetShapeQDPattern(tempShape, (PatPtr)&pattern, &fore, &back); } //SetShapeQDPattern() // ------------------------------------------------------------------------------------- static void SetShapeQDPattern( gxShape theShape, // shape to set pattern on PatPtr pPattern, // 1 bit QD pattern to use RGBColor *pForeColor, // color of the 0 bits (or is this 1?) RGBColor *pBackColor) // color of the 1 bits (or is this 0?) { gxPatternRecord pattern; gxBitmap bits; gxSetColor colors[2]; pattern.attributes = 0; pattern.u.x = ff(8); pattern.u.y = ff(0); pattern.v.x = ff(0); pattern.v.y = ff(8); colors[0].rgb.red = pForeColor->red; colors[0].rgb.green = pForeColor->green; colors[0].rgb.blue = pForeColor->blue; colors[1].rgb.red = pBackColor->red; colors[1].rgb.green = pBackColor->green; colors[1].rgb.blue = pBackColor->blue; bits.image = (char*)pPattern; bits.width = 8; bits.height = 8; bits.rowBytes = 1; bits.pixelSize = 1; bits.space = gxIndexedSpace; bits.set = GXNewColorSet(gxRGBSpace, 2, &colors); bits.profile = nil; pattern.pattern = GXNewBitmap(&bits, nil); GXDisposeColorSet(bits.set); GXSetShapePattern(theShape, &pattern); GXDisposeShape(pattern.pattern); } // SetShapeQDPattern //--------------------------------------------------